11/18/2023 0 Comments Vfx suite 2![]() ![]() The Performance-Capture Close-Up Was PerfectedĪnother area where the sequel made advancements over the original is in performance-capture. “If somebody has a prop that they're handing to somebody, it's a Na’vi prop, we need to build that prop,” Landau explained, “because once it goes into the human's hands, it needs to be real.” That was only the beginning of the specific challenges the team faced with Avatar: The Way of Water. The team’s solution involved the elaborate real-world construction of every object that a live-action human interacts with throughout the course of the film. As a consequence, producer Jon Landau explained, “If you compare the first Avatar to The Way of Water, The Way of Water has many more humans interacting with CG elements, and we had to bring it up to the standard.” One key difference between The Way of Water and its predecessor is a far more thorough integration of live-action performance and the VFX-created world. Pandora was Built in the Real World Before It Was Digitized Here are the coolest things we learned about the stunning VFX on Avatar: The Way of Water. ![]() Inverse visited Cameron’s Lightstorm Entertainment to get a window into the upcoming digital release of Avatar: The Way of Water, including a sneak peek at some of the release’s three hours of special features alongside tours of their cutting edge production facilities. ![]()
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